Tuesday, April 28, 2009

Impossible

Impossible – A jump game

Objective: The objective of “Impossible” is very simple. Make it to the top of the playing field without falling down or dying.

Pros and Cons: Impossible is a game that is heavily based on the player’s timing and patience. For veterans of the jump game genre, Impossible can be a very simple game. For amateurs or casual players, Impossible can take up to half an hour or even more. The game is structured around the player’s true skill as there are no weapons, ammo, or upgrades.

A weakness is the difficulty curve of the game. Many players will be very stressed while playing because the platforms are very small, and your aiming must be perfect to land on one. Or else you will fall the to the ground. Impossible is very outside of the normal genres and adds a new depth to a more skill derived gaming genre.

What improvements could be made: I was hoping to insert a physics engine that would act and respond like Euphoria. However, with an engine like Sploder, this was simply impossible. I’d also like to make the playing field much larger. Perhaps with some checkpoints at certain areas. Once again, it was impossible with Sploder.

Difficulties encountered: I honestly didn’t have many problems with the design plan. The moment I started working on Impossible, I didn’t look back. However, testing the space in between jumps and editing the field took quite a few classes to accomplish. At first, I wanted to do a jetpack oriented game. However, I found out to my dismay that this would be impossible as the school’s hardware is unable to process the massive space involved.

Changes from the original design: The jetpack design was edited to be a jump game instead of relying on the jetpack. I felt that the sheer number of enemies that were required to be eliminated was just too much. Also, I disliked having weapons in the game that was impossible to aim with the mouse and was fired via auto targeting.

Strengths and weaknesses: The difficulty curve is the only thing I can think of. This counts as a strength and a weakness.

What did I do well at: I think I made a good attempt at the jump game genre and I hope that I’ve spread its popularity around a little more. Just like rhythm games, I hope that this genre will one day be resurrected. Lord knows the 2D plat forming genre is perfectly fine with gamers. Why not jump? With the jumping system being barely used on many games these days. One of the more complicated part of code should be used more frequently.

What could you have done better at: Checkpoints, that’s all I think I could have improved.

-Do you think it was too hard?
-What would you have changed?
-Who would you have recommended it to?

Friday, April 24, 2009

Sploder Assignmnet

A game created with the online engine: Sploder. Capabe of compiling in either a 2D side scrolling jump shooter or a classical Arcade shooter.

My game is based off of something called a "Jump Quest" The objective of the quest is to survive and climb to the top. There are no enemies. But you will fall, often.

Use the steamers to ascend, but it's harder than it sounds. Do you think you can do it?

http://sploder.com/?s=pyymkq3z

Tuesday, April 21, 2009

Sploder Outline

What type of game are you going to make? Platformer.

What will it look like? Something to the effect of Super Mario with puzzle solving and weaponary.

How will the characters be controlled? I'm hoping for the controls to be like modern day PC games. Mouse and Keyboard.

What will be the objective of the game? Sort of like alien invasion. Reach the top of the area without dying, there will be upgrades and health packs on the way to the top.

How are you going to test its functionality? By using the test game utility on the sploder gui.

How will it be evaluated? I'm hoping it will be evaluated by difficulty and replay value.

How long will you need to create it? Give a timeline for its completion. I'm predicting maybe a week or two to get all the platforms down. Inserting enemies will come after.

Thursday, March 19, 2009

Monday, March 9, 2009

Rising Assent


1. Godspeed, Anberlin - I’ve always felt that this song represented me. I’ve never put too much emphasis on my faith, and Anberlin is a band that suffers from the same. The song describes the errors in the basic logic we are taught as children such as: “the good die young”. It describes what the actual world is like, a total contrast from what we have been taught as children.

2. Duality, Slipknot – Duality is described as the life changing paths that everyone will come to one day. The song however, sings about the pain about choosing of the two paths. For me, it’s close to the same as the song dictates. At times when I’m forced to make important decisions such as league selection, the pain just rises again. Of course not the point of stress where I want to kill myself, but I just want someone else to take the load.

3. One Last Breath, Creed – One Last Breath is a song that kicks in after ever major event I’ve ever done. Exams, tests, esports, etc. I always think to myself that there were numerous mistakes that I made, but never bothered to fix them.

4. A Watchful Guardian, Hans Zimmer – Originally apart of the Dark Knight OST, I decided to rip it out and set it atone to my own life. The song has its ups and downs. It starts as a commanding lead, quickly dying off in to a shrill refrain and finally increasing to a dominating ending. I like to use this song to chart out my day. Some times, I may feel down. Other times, the commanding nature kicks in.

5. Pain, Three Days Grace – I haven’t OD’d on painkillers as of now so I probably can’t understand the full meaning of this song. However, I do substitute “painkillers” with other things such as anything that has a negative effect on me. I don’t like to go through with things that have a negative impact. It’s easier just to skip past them completely. Such as school …just kidding, don’t take that seriously.

6. Believe Me, Fort Minor – I’ve been fan of FM ever since they premiered underground. Now that they’ve got mainstream, I haven’t lost any faith. I think Believe Me is about the experiences in our life where we feel betrayed. The guilt that follows after a betrayal. How much you hate their guts and just want to have nothing to with them. Not much else to be said.

7. Rebirthing, Skillet – I feel this song describes me because I sort of feel that I’ve lost my way. I wasn’t ever heavy on religion, but these days I feel a bit lost. Sort of like someone who has just realized that the meaning of life is just to eat, sleep, play.

8. Attack, 30 Seconds To Mars – I respect this song, for one reason and one reason only. Finish what you’re doing, don’t give up on it. *reminisces on his CAL-M days*

9. Tools of the Trade, Mike Shinoda, Ryu, Celph Titled – Tools Of the Trade is one of the most well known underground rap freestyles (for the very limited fanbase it has). The song is recorded once and only once with makeshift instruments such as a pot, beer bottle, a piece of paper, and a bottle opener. In a way, I am very much like this song. I don’t ever have a plan prepared for an activity, I just think of something at the top of my mind and follow through it. To be honest, I’m doing it as I write this.

10. Supernatural, Flyleaf – I’ve adored Flyleaf for years now. Ever since they debut in 2006, I’ve loved the song Supernatural. It reminds me of myself. Someone who is not completely sure of what they are and can’t figure out what they want to do. The sufferings they go through day by day, just to try and figure out what they really are. It’s a direct description of me.

Wednesday, February 4, 2009

Re: 14 y/o tazed

http://cnews.canoe.ca/CNEWS/Canada/2009/02/02/8240536-cp.html

Re: Teenager sues over use of stun gun

People these day amaze me. $500,000 for getting tazed? That’s ridiculous. If I were accidentally tased I’d just ask for a proper apology and a pat on the back, but $500,000 in fines? That’s pushing the line too far. This 14 year old, now 15 must be one of the most angry people in the world. This event happened almost a year ago and yet she’s still angry. Get over it, move on, take it day by day, B-Strong. Do what you want, don’t hold a grudge over someone who only thought what he was doing was right. The police have a taser for a reason, and that’s to easily control a situation. She must have been doing something that she shouldn’t have and so, yes, tazing a 14 year old is a bit extreme but suing for 500 grand is even more extreme. The article only explains that she was in her cell as two officers entered the cell and tazed her. What would draw their attention to her if she wasn’t making noise or trying to escape. In my honest opinion, the girl is taking this way too far. Ask for an apology and get over it. While I will not say that the officers who tazed her are not completely at fault, the $500,000 lawsuit is just stupid.

Monday, February 2, 2009

ITS AWESOME IN A CAN

Awesome in a Can, it's the new Gatorade...

...

May be potentially harmful for health.

Wednesday, January 21, 2009

Interview with Michael

Interview with Michael Ye, a project for our ICT class.

Tuesday, January 20, 2009

Terry Fox's Run

A tribute to Terry Fox which was done in ICT class during the middle of october.

Photoshop project, Chuck Norris


ICT Project, animal picture